

A hand filled with Bloodbaits and Jettisons is not a fun time.
#Legends of runeterra mind meld for free
It’s our combo piece when we’re ready to go in, but can also be recycled for free with Monastery.

Works well with Quick Attack and Dragonlings. While Hired Gun doesn’t exactly provide that, being able to resummon it with Monastery lets us somewhat manipulate combat. Outside of our stuns and recalls, the deck lacks removal. Perhaps the most obscure card on the list, but it does open some extra possibilities. Monastery makes it extremely easy to double spell every turn. But it’s thanks to this card that we can play stall-y strategies. I don’t need to say much here, we all know Eye is busted. Just cross your fingers that you don’t get Bloodbait or Jettison. Ghost in particular works great with Mind Meld to provide one more Elusive, which is often just what you need to find lethal. But Ghost, Rush, and Shakedown all have some sneaky implications that can be very useful. I’ll be honest though, a couple of them are garbage. This little fella is a great early blocker that effectively costs only one mana thanks to Attune, and generates a free spell. Losing Droplet can be critical, as you’ll eventually run out of answers and cannot dig through the deck. Always try to keep Recall, Retreat, or Twin Disciplines handy to ensure its safety. We have a lot of flexibility with what we choose to Recall, but more often than not Dancing Droplet will be the choice. Without Monastery, the deck can run out of steam. While we never want to see two of them, drawing one is too important to not include three copies. This is the glue that holds the deck together. It can also help us pick off threats or drag aside their only Elusive blocker. Having access to an additional Focus speed Recall can be very valuable. This time we also have Wiggly Burblefish to help set up for a more surprising Elusive lethal. She may no longer have three health, but post-level up Ahri still demands an answer, or else she threatens to end the game out of nowhere. More recalls are always welcome, as is having a two-damage spell that our opponents will rarely expect to play around.

Having access to this helps aid us in these regions. Doubling up on Marks will help pick off enemies while also building up your spell count for the inevitable Mind Meld. While Dancing Droplet is the primary target, Kennen makes for an excellent second choice. Monastery of Hirana puts the opponent on a clock by guaranteeing at least one free recall per turn. Kennen levels up extremely consistently in this deck. Twin Disciplines: Optional keep if you already have Eye/Monastery/Droplet.Įxample Hand 1: Eye of the Dragon – Eye of the Dragon (2nd Copy) – Monastery of Hirana – Dancing DropletĮxample Hand 2: Eye of the Dragon – Monastery of Hirana – Dancing Droplet – Recall.Recall: Optional keep if you already have Eye/Monastery/Droplet.Dancing Droplet: Keep alongside Monastery of Hirana.Monastery of Hirana: Always keep unless you need to hard mulligan for Eye of the Dragon against Aggro.Eye of the Dragon (Can keep two copies).Once the core is established, everything else will fall into place. Against Aggro, hard mulligan to find Eye of the Dragon. We’re only ever looking for two key cards Eye of the Dragon and Monastery of Hirana. The minor tempo loss is a small price to pay for the massive value engine you’ll receive. Look, I know what you’re thinking… Monastery? Really!? Monastery of Hirana makes this very achievable. With multiple stuns and recalls, you’ll continue to stall until you can win with Ahri or Mind Meld. The core idea is to clog up the board with Dragonlings as you cycle through Dancing Droplets each turn. Make no mistake, this is NOT a tempo deck. Bilgewater Ionia is a pretty unusual pairing, so allow me to introduce you to the Mind Meld Monastery!ĭeck Code: CEEACBACB4AQKCR2AIAQECYMAECQEBACAIDA4KQBAIBAGAQDAICQMAIDAYIQGAICAYCQCAQCAUAQCARRAEAQEAQK It’s Trevor “Shugo” Yung and today I’m bringing you an old spicy favorite of mine. While Kinkou Wayfinder may be paying for their sins, the rest of Ionia’s are still free to explore new territory. They’re the region most notorious for breaking the game time and time again.Īt least until the balance patches hit. You didn’t think Ahri Kennen would go away forever, did you? It’s Ionia.
